The following sections contain information about what we offer with id Tech, what it costs, and who you need to contact to
get started working with the most powerful gaming technologies on the planet.
Future Engine Technologies
id Tech 5
The new ground-breaking technology powering our upcoming project, id Tech 5 was recently previewed by John Carmack as part
of Steve Jobs' keynote at the Apple's Worldwide Developers Conference 2007.
Current Engine Technologies
id Tech 4
Our current multi-platform technology available for licensing is id Tech 4. Used by such titles as DOOM 3, QUAKE 4,
Prey, Enemy Territory: QUAKE Wars and the next Wolfenstein game, id Tech 4 revolutionized the use of real-time dynamic lighting,
while the MegaTexture code offers previously unprecedented terrain detail.
id Tech 3
One of the most successful licensed engines in history, id Tech 3 includes QUAKE3 and Return to Castle Wolfenstein source
bases. id Tech 3 introduced curved surfaces and contains one of the most widely-acclaimed network code bases ever created.
id Tech 2
With pioneering innovation in 3D environments, some of id Tech 2's most notable features were out-of-the-box support for
OpenGL hardware-accelerated graphics (in addition to the traditional software renderer), and colored lighting effects.